A downloadable game for Windows

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This is Will of Alchemy, a game where you take on the role of a boy, descended from an alchemist that attempted to kill the Lord of Hell, 400 years ago.

Baal'Berith, the demon lord, has risen again to take over humanity for his demonic subjects.

Based on demons from the Ars Goetia, Will of Alchemy does its best to recreate demons as authentic as possible based on source material from the above book.

Join Renwald as he tries to reforge the blade once used by the alchemist in an attempt to rid the world of demons.

Features included:


  1. An action battle system with RPG elements
  2. A crafting system for making your own potions and armor
  3. A music box designed for playing music you've heard in game already
  4. An original 8-bit style soundtrack made by me, thepsynergist
  5. 3-4 Hours of gameplay, featuring 6 dungeons.
  6. Solve puzzles using tools found throughout the game.

Version 1.1.1a - Bugfixes
-Fixed perma softlock on death bug.
-Fixed Renwald getting stuck in bush in the intro level.
-Fixed after-prison softlock bug.
-Fixed being trapped in a door in Hell.

Version 1.1.2
-Fixed a sequence break in Old Notenheim.
-The Shopkeep in Notenheim now speaks to you.  Guess he didn't like strangers?
-The Portal to Andromalus's Domain won't activate until the elder opens it now.
-Included the Sword Movement Patch into this patch.

Download

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Click download now to get access to the following files:

Will of Alchemy Version 1.1.rar 187 MB
Will of Alchemy Patch 1.1.2 "Place in /Data/" 41 kB

Development log

Comments

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by the way, you can softlock yourself by going right to the first dungeons boss door, so having already activated the previous switch.
then go back and leave the room.
return to the room and BAMM you are softlocked.
since, for whatever reason, the statue and the stone block reset to their start positions, but the switch is already pressed, so you cant make it move the stone away again. and without that you cant reach the boss door.

rip run, gladly I hadnt played it too far yet.
boss was too annoying anyways since it had too much health.
like basically everthing in thsi game (normal enemies take 10 hits to die?)

replayed the game, avoiding that trap there.
now I cant get backto the capital to visit the library.
same room, this time the statue isnt there, so the puzzle is solved.

however one cant push the block all the way to the top, it stops right before the horizontal opath that the statue would travel along!

so soft locked again.

I definitely wont be replaying THAT!

Maybe it's jsut me. but this game is kind of hard, isnt it?
like it takes me quite a while to beat the first dungeon boss.
compared to zelda games, where the boss only takes like 5-6 hits to defeat, these are long fights!

Yeah, I wanted it closer to SMT in terms of boss length. The final boss is a doosy, but I think the last dungeon boss is scaled very poorly. It was my first action adventure RPG, so I've still a lot to learn.

(1 edit)

If you find that you started the game in the room where you get the sword and you're stuck, just know that you can start a new game on the title screen by scrolling left and right.  The game defaults to Continue if a save file is present.

Optional Sword Movement Patch uploaded.  This'll let you attack in place if the forced movement is an issue for you.